Technavio’s Arcade Gaming Market Research Report Highlights the Key Findings in the Area of Vendor Landscape, Key Market Segments, Regions, and Latest Trends and Drivers

Vendor Panorama

The market construction is anticipated to stay fragmented throughout the forecast interval. Distributors are deploying totally different natural and inorganic development methods to compete out there.

BANDAI NAMCO Leisure Europe SAS, Bay Tek Leisure Inc., Capcom Co. Ltd., CXC Simulations, D-BOX Applied sciences Inc., Worldwide Video games System Co. Ltd., Nintendo Co. Ltd., PrimeTime Amusements, SEGA SAMMY HOLDINGS Inc., Sq. Enix Holdings Co. Ltd. amongst others are a few of the few key distributors competing to keep up their market place out there.

Varied gamers out there are participating in strategic partnerships and joint ventures coupled with launching differentiated merchandise to up their recreation within the arcade gaming trade. As an example, BANDAI NAMCO Leisure Europe SAS  presents varied arcade video games equivalent to Namco museum arcade pac, Digimon survives, tales of arising, and Pac man 99. Equally, Capcom Co. Ltd. operates two sub-segments as Pachinko & Pachislo, the place the corporate manufactures and sells frames and LCD units for gaming machines and software program, and Arcade Video games Gross sales, the place develops and sells arcade video games for amusement services.

View more in regards to the market’s vendor panorama highlights with a complete listing of distributors and their choices.

Key Market Segmentation

  • Segmentation by Finish-user: 
    • Gaming Hubs: 
      • Arcade gaming machines are used as stock within the gaming hubs market. The tools vital for contemporary arcade gaming is extraordinarily costly and out of attain for most individuals. In consequence, this type of arcade gaming is solely obtainable at gaming hubs. Regardless of the market’s maturity, the newest applied sciences, equivalent to recreation simulators, are nonetheless of their early phases of improvement, leading to an rising variety of organizations seeing worth within the product.
      • Simulation-based video games for gaming facilities are being provided by distributors within the international arcade gaming market, which largely enchantment to youths and Millennials. As a rising variety of companies increase their service choices, arcade gaming machines are projected to turn into extra broadly obtainable.
    • Semi- business
    • Residential
  • Segmentation by Sort:
    • Video-gaming:
      • The massively multiplayer on-line (MMO) video games have been one of many main segments and are rising at a major charge because the previous few years and can proceed to be the identical throughout the forecast interval. MMO video games are actually primarily performed at house if they’re to be performed professionally, due to the rise of e-sports. Most distributors within the worldwide arcade gaming market provide MMO video games on a subscription foundation to increase their on-line gaming client base.

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Regional Market Outlook

APAC will contribute to 52% of the market development throughout the forecast interval.  The expansion of this area could be attributed to the elevated bodily exercise in arcade gaming. As a result of distributors equivalent to Sony and Nintendo are located in Japan, the vast majority of arcade gaming expertise advances happen there. The rise of the arcade gaming market in rising nations is without doubt one of the main drivers. For the arcade gaming sector, the vast majority of nations in APAC are rising. Modern arcade video games with excessive graphical capabilities, equivalent to simulators, have gotten extra broadly obtainable. Because the technological period progresses, patrons will get extra inquisitive about video games, propelling the arcade gaming trade ahead over the projection interval.

Aside from areas, if we have a look at the country-wise market development, the US, China, Japan, and South Korea (Republic of Korea) will contribute to the best market development.

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Newest Traits, Driving the World Arcade Gaming Market

  • Market Driver:
    • Excessive scope for monetization:

      Arcade gaming has few replacements out there due to the higher gameplay expertise. Over 80% of the general earnings comes from gamers who’ve already performed the sport. As the recognition of new-age arcade machines grows, they are going to turn into extra broadly obtainable. In consequence, extra gamers will turn into hooked on the sport, leading to extra income. In 2016, lower than 10% of arcade recreation gamers have performed simulators many occasions. Distributors will at all times be capable to revenue from gamers’ ardour. The repetitive arcade gaming customers is not going to thoughts paying a value premium if the gaming expertise is considerably higher than different sources of gaming, equivalent to consoles, PCs, and cellular units. 

  • Market Development:
    • Acceptance of 360-degree cameras as next-generation expertise:
      VR 360-degree movies have been launched on account of developments in VR expertise. VR is shortly turning into a widespread gaming platform within the leisure trade, and it is making its method into quite a lot of digital areas. As of 2019, the idea of digital actuality with recreation simulators is quickly gaining traction and is without doubt one of the most vital technological developments within the gaming trade. Including a 360-degree imaginative and prescient with the VR headset enhances the QoE of the gaming simulator. Avid gamers can take pleasure in 360-degree VR leisure whereas enjoying racing or capturing video games.

Discover extra details about varied different market drivers & tendencies talked about in our FREE sample report.

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Arcade Gaming Market Scope

Report Protection


Web page quantity


Base 12 months


Forecast interval


Development momentum & CAGR

Speed up at a CAGR of two%

Market development 2021-2025

$ 1.66 billion

Market construction


YoY development (%)


Regional evaluation

APAC, North America, Europe, South America, and MEA

Performing market contribution

APAC at 52%

Key client nations

US, China, Japan, and South Korea (Republic of Korea)

Aggressive panorama

Main firms, aggressive methods, client engagement scope

Firms profiled

BANDAI NAMCO Leisure Europe SAS, Bay Tek Leisure Inc., Capcom Co. Ltd., CXC Simulations, D-BOX Applied sciences Inc., Worldwide Video games System Co. Ltd., Nintendo Co. Ltd., PrimeTime Amusements, SEGA SAMMY HOLDINGS Inc., and Sq. Enix Holdings Co. Ltd.

Market Dynamics

Dad or mum market evaluation, Market development inducers and obstacles, Quick-growing and slow-growing section evaluation, COVID-19 impression and future client dynamics, market situation evaluation for the forecast interval,

Customization purview

If our report has not included the info that you’re in search of, you possibly can attain out to our analysts and get segments custom-made.

About Us

Technavio is a number one international expertise analysis and advisory firm. Their analysis and evaluation deal with rising market tendencies and supply actionable insights to assist companies determine market alternatives and develop efficient methods to optimize their market positions. With over 500 specialised analysts, Technavio’s report library consists of greater than 17,000 studies and counting, protecting 800 applied sciences, spanning throughout 50 nations. Their shopper base consists of enterprises of all sizes, together with greater than 100 Fortune 500 firms. This rising shopper base depends on Technavio’s complete protection, intensive analysis, and actionable market insights to determine alternatives in current and potential markets and assess their aggressive positions inside altering market situations.


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