Research shows UK video games industry is on track for growth in 2022 – Commentary

Video video games trade commerce affiliation TIGA has revealed its Enterprise Opinion Survey 2021-2022 displaying that 68% of respondents plan to develop their organisation’s workforce throughout 2022. Moreover, 70% of respondents contemplate that the UK has a beneficial enterprise and financial atmosphere for the video games trade.

TIGA’s analysis was carried out in December 2021. The survey is predicated upon a pattern of 57 video games companies, together with small, medium and enormous companies, creating video games throughout cellular or pill, digital actuality, PC and console.

The survey consists of the next key findings:

  • employment – 68% of respondents plan to develop their organisation’s workforce over the subsequent yr; 30% count on to maintain their organisation’s workforce at present ranges; 2% assume that their organisation’s workforce will diminish (down from 9% within the earlier survey);
  • financial atmosphere – 70% of respondents consider that the financial and enterprise local weather is beneficial to the video video games trade; 11% contemplate that the atmosphere is neither beneficial nor unfavourable to the sector; 19% really feel that it’s unfavourable;
  • efficiency – 60% of respondents reported that their firm was performing both “very properly” or “properly” (in contrast with a determine of 70% in final yr’s survey); 32% mentioned that their firm was performing “neither properly nor badly”; 9% reported that their firm was performing “badly” or “very badly” (down from 11% within the earlier survey);
  • prospects – 53% of respondents mentioned that they have been extra optimistic about their firm’s prospects in contrast with 12 months in the past; 35% reported that they have been neither extra nor much less optimistic; 12% mentioned that they have been much less optimistic;
  • obstacles to success – 40% cited abilities shortages and abilities gaps as the most important impediment to the success of their enterprise (up from 25% final yr); 19% cited discoverability (down from 36% final yr); 18% referred to restricted entry to finance; 7% famous the disruption brought on by the pandemic; 4% referred to difficulties accessing video games instruments, engines and middleware and 12% recognized “different” obstacles;
  • prices – 83% of respondents anticipate that their firm’s prices (eg, employment, tools, electrical energy, and so forth) are more likely to enhance over the subsequent 12 months; and
  • competitors – nations together with Canada, France and plenty of states inside the US present a wide range of incentives to draw overseas direct funding into video games, and now Eire plans to introduce its personal tax reduction for video games improvement.

Dr Richard Wilson OBE, TIGA’s chief govt officer, mentioned:

The Authorities can strengthen the sector by taking three actions. Firstly, improve Video Video games Tax Aid (VGTR) by elevating the speed of reduction from 25 to 32 per cent to advertise development within the sector. Secondly, introduce a Video Video games Funding Fund (VGIF) to enhance studios’ entry to finance. The VGIF would offer funding of as much as £500,000 obtainable to video games companies on a matched funding foundation. Thirdly, enhance the provision of well-educated graduates who can work within the video games trade and promote coaching within the sector by way of a Expertise Funding Fund.

To learn TIGA’s press launch in full, click on here.

For additional info on this matter please contact Isabel Davies at Wiggin by phone (+44 0 7826 798110) or electronic mail ([email protected]). The Wiggin web site could be accessed at

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