Sifu review: A brutal ballet with a standout first level

“Sifu” a punishing, difficult recreation, the place success relies on a participant’s response to incoming assaults, whether or not it’s to protect, parry-and-counter or keep away from incoming assaults. Not like the auto-counter system of the Batman video games, “Sifu” requires two separate button prompts to parry and counter, which each, in flip, require split-second precision.

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